v3d_attach_object_fences(struct v3d_exec_info *exec)
 {
        struct dma_fence *out_fence = exec->render_done_fence;
-       struct v3d_bo *bo;
        int i;
 
        for (i = 0; i < exec->bo_count; i++) {
-               bo = to_v3d_bo(&exec->bo[i]->base);
-
                /* XXX: Use shared fences for read-only objects. */
-               reservation_object_add_excl_fence(bo->resv, out_fence);
+               reservation_object_add_excl_fence(exec->bo[i]->resv, out_fence);
        }
 }
 
 {
        int i;
 
-       for (i = 0; i < exec->bo_count; i++) {
-               struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base);
-
-               ww_mutex_unlock(&bo->resv->lock);
-       }
+       for (i = 0; i < exec->bo_count; i++)
+               ww_mutex_unlock(&exec->bo[i]->resv->lock);
 
        ww_acquire_fini(acquire_ctx);
 }
 {
        int contended_lock = -1;
        int i, ret;
-       struct v3d_bo *bo;
 
        ww_acquire_init(acquire_ctx, &reservation_ww_class);
 
 retry:
        if (contended_lock != -1) {
-               bo = to_v3d_bo(&exec->bo[contended_lock]->base);
+               struct v3d_bo *bo = exec->bo[contended_lock];
+
                ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
                                                       acquire_ctx);
                if (ret) {
                if (i == contended_lock)
                        continue;
 
-               bo = to_v3d_bo(&exec->bo[i]->base);
-
-               ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
+               ret = ww_mutex_lock_interruptible(&exec->bo[i]->resv->lock,
+                                                 acquire_ctx);
                if (ret) {
                        int j;
 
-                       for (j = 0; j < i; j++) {
-                               bo = to_v3d_bo(&exec->bo[j]->base);
-                               ww_mutex_unlock(&bo->resv->lock);
-                       }
+                       for (j = 0; j < i; j++)
+                               ww_mutex_unlock(&exec->bo[j]->resv->lock);
 
                        if (contended_lock != -1 && contended_lock >= i) {
-                               bo = to_v3d_bo(&exec->bo[contended_lock]->base);
+                               struct v3d_bo *bo = exec->bo[contended_lock];
 
                                ww_mutex_unlock(&bo->resv->lock);
                        }
         * before we commit the CL to the hardware.
         */
        for (i = 0; i < exec->bo_count; i++) {
-               bo = to_v3d_bo(&exec->bo[i]->base);
-
-               ret = reservation_object_reserve_shared(bo->resv, 1);
+               ret = reservation_object_reserve_shared(exec->bo[i]->resv, 1);
                if (ret) {
                        v3d_unlock_bo_reservations(dev, exec, acquire_ctx);
                        return ret;