<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gpl.rpg.AndorsTrail"
- android:versionCode="20"
- android:versionName="0.6.10dev"
+ android:versionCode="24"
+ android:versionName="0.6.10a1"
android:installLocation="auto"
>
<uses-sdk
<string name="dialog_newversion_message">
Thank you for downloading Andor\'s Trail!\n\n
Please note that this version of Andor\'s Trail is a WORK IN PROGRESS, which means that all maps are not yet complete.\n
- You are however of course free to explore the initial towns and dungeons as much as you like.\n
- Since this is a work in progress, it may contain bugs and gameplay that is not balanced well. This release is intended as a bug-hunt before we start adding even more content.\n
- Please visit the project forums to get more info or to contribute to the project (see "about").\n
+ Please visit the project forums to discuss the game with other players or to help make the game even better (see "about").\n
\n
Thanks for all the feedback!
</string>
public final class AndorsTrailApplication extends Application {\r
\r
public static final boolean DEVELOPMENT_DEBUGRESOURCES = false;\r
- public static final boolean DEVELOPMENT_FORCE_STARTNEWGAME = true;\r
+ public static final boolean DEVELOPMENT_FORCE_STARTNEWGAME = false;\r
public static final boolean DEVELOPMENT_FORCE_CONTINUEGAME = false;\r
- public static final boolean DEVELOPMENT_DEBUGBUTTONS = true;\r
- public static final boolean DEVELOPMENT_VALIDATEDATA = true;\r
- public static final boolean DEVELOPMENT_DEBUGMESSAGES = true;\r
+ public static final boolean DEVELOPMENT_DEBUGBUTTONS = false;\r
+ public static final boolean DEVELOPMENT_VALIDATEDATA = false;\r
+ public static final boolean DEVELOPMENT_DEBUGMESSAGES = false;\r
public static final int CURRENT_VERSION = 24;\r
- public static final String CURRENT_VERSION_DISPLAY = "0.6.10dev";\r
+ public static final String CURRENT_VERSION_DISPLAY = "0.6.10a1";\r
\r
public final WorldContext world = new WorldContext();\r
public final WorldSetup setup = new WorldSetup(world, this);\r