* @type: storage ruleset type (user defined)
  * @size: output set size
  */
-int crush_find_rule(struct crush_map *map, int ruleset, int type, int size)
+int crush_find_rule(const struct crush_map *map, int ruleset, int type, int size)
 {
-       int i;
+       __u32 i;
 
        for (i = 0; i < map->max_rules; i++) {
                if (map->rules[i] &&
        unsigned i, s;
 
        /* start a new permutation if @x has changed */
-       if (bucket->perm_x != x || bucket->perm_n == 0) {
+       if (bucket->perm_x != (__u32)x || bucket->perm_n == 0) {
                dprintk("bucket %d new x=%d\n", bucket->id, x);
                bucket->perm_x = x;
 
 static int bucket_straw_choose(struct crush_bucket_straw *bucket,
                               int x, int r)
 {
-       int i;
+       __u32 i;
        int high = 0;
        __u64 high_draw = 0;
        __u64 draw;
  * true if device is marked "out" (failed, fully offloaded)
  * of the cluster
  */
-static int is_out(struct crush_map *map, __u32 *weight, int item, int x)
+static int is_out(const struct crush_map *map, const __u32 *weight, int item, int x)
 {
        if (weight[item] >= 0x10000)
                return 0;
  * @recurse_to_leaf: true if we want one device under each item of given type
  * @out2: second output vector for leaf items (if @recurse_to_leaf)
  */
-static int crush_choose(struct crush_map *map,
+static int crush_choose(const struct crush_map *map,
                        struct crush_bucket *bucket,
-                       __u32 *weight,
+                       const __u32 *weight,
                        int x, int numrep, int type,
                        int *out, int outpos,
                        int firstn, int recurse_to_leaf,
                        int *out2)
 {
        int rep;
-       int ftotal, flocal;
+       unsigned int ftotal, flocal;
        int retry_descent, retry_bucket, skip_rep;
        struct crush_bucket *in = bucket;
        int r;
        int item = 0;
        int itemtype;
        int collide, reject;
-       const int orig_tries = 5; /* attempts before we fall back to search */
+       const unsigned int orig_tries = 5; /* attempts before we fall back to search */
 
        dprintk("CHOOSE%s bucket %d x %d outpos %d numrep %d\n", recurse_to_leaf ? "_LEAF" : "",
                bucket->id, x, outpos, numrep);
                                r = rep;
                                if (in->alg == CRUSH_BUCKET_UNIFORM) {
                                        /* be careful */
-                                       if (firstn || numrep >= in->size)
+                                       if (firstn || (__u32)numrep >= in->size)
                                                /* r' = r + f_total */
                                                r += ftotal;
                                        else if (in->size % numrep == 0)
                                                /* else give up */
                                                skip_rep = 1;
                                        dprintk("  reject %d  collide %d  "
-                                               "ftotal %d  flocal %d\n",
+                                               "ftotal %u  flocal %u\n",
                                                reject, collide, ftotal,
                                                flocal);
                                }
  * @result_max: maximum result size
  * @force: force initial replica choice; -1 for none
  */
-int crush_do_rule(struct crush_map *map,
+int crush_do_rule(const struct crush_map *map,
                  int ruleno, int x, int *result, int result_max,
-                 int force, __u32 *weight)
+                 int force, const __u32 *weight)
 {
        int result_len;
        int force_context[CRUSH_MAX_DEPTH];
        int osize;
        int *tmp;
        struct crush_rule *rule;
-       int step;
+       __u32 step;
        int i, j;
        int numrep;
        int firstn;
        /*
         * determine hierarchical context of force, if any.  note
         * that this may or may not correspond to the specific types
-        * referenced by the crush rule.
+        * referenced by the crush rule.  it will also only affect
+        * the first descent (TAKE).
         */
        if (force >= 0 &&
            force < map->max_devices &&