return;
 
        intel_crtc->primary_disabled = false;
+
+       mutex_lock(&dev->struct_mutex);
        intel_update_fbc(dev);
+       mutex_unlock(&dev->struct_mutex);
 
        I915_WRITE(reg, I915_READ(reg) | DISPLAY_PLANE_ENABLE);
 }
        I915_WRITE(reg, I915_READ(reg) & ~DISPLAY_PLANE_ENABLE);
 
        intel_crtc->primary_disabled = true;
+
+       mutex_lock(&dev->struct_mutex);
        intel_update_fbc(dev);
+       mutex_unlock(&dev->struct_mutex);
 }
 
 static int
         * the sprite planes only require 128KiB alignment and 32 PTE padding.
         */
        ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
+
+       mutex_unlock(&dev->struct_mutex);
+
        if (ret)
-               goto out_unlock;
+               return ret;
 
        intel_plane->obj = obj;
 
                 * wait for vblank to avoid ugliness, we only need to
                 * do the pin & ref bookkeeping.
                 */
-               if (old_obj != obj) {
-                       mutex_unlock(&dev->struct_mutex);
-                       if (intel_crtc->active)
-                               intel_wait_for_vblank(dev, to_intel_crtc(crtc)->pipe);
-                       mutex_lock(&dev->struct_mutex);
-               }
+               if (old_obj != obj && intel_crtc->active)
+                       intel_wait_for_vblank(dev, to_intel_crtc(crtc)->pipe);
+
+               mutex_lock(&dev->struct_mutex);
                intel_unpin_fb_obj(old_obj);
+               mutex_unlock(&dev->struct_mutex);
        }
 
-out_unlock:
-       mutex_unlock(&dev->struct_mutex);
-       return ret;
+       return 0;
 }
 
 static int
 
        mutex_lock(&dev->struct_mutex);
        intel_unpin_fb_obj(intel_plane->obj);
-       intel_plane->obj = NULL;
        mutex_unlock(&dev->struct_mutex);
+
+       intel_plane->obj = NULL;
 out:
 
        return ret;