#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE 8
 #define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE 64
 #define SVGA3D_OTABLE_SHADER_ENTRY_SIZE 16
+#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE 64
 #define SVGA3D_CONTEXT_DATA_SIZE 16384
 
 /*
  */
 
 typedef enum {
-   SVGA_OTABLE_MOB     = 0,
-   SVGA_OTABLE_SURFACE = 1,
-   SVGA_OTABLE_CONTEXT = 2,
-   SVGA_OTABLE_SHADER  = 3,
-   SVGA_OTABLE_COUNT   = 4,
+   SVGA_OTABLE_MOB           = 0,
+   SVGA_OTABLE_MIN           = 0,
+   SVGA_OTABLE_SURFACE       = 1,
+   SVGA_OTABLE_CONTEXT       = 2,
+   SVGA_OTABLE_SHADER        = 3,
+   SVGA_OTABLE_SCREEN_TARGET = 4,
+   SVGA_OTABLE_DX9_MAX       = 5,
+   SVGA_OTABLE_MAX           = 8
 } SVGAOTableType;
 
 typedef
 
 #define VMWGFX_MAX_VALIDATIONS 2048
 #define VMWGFX_MAX_DISPLAYS 16
 #define VMWGFX_CMD_BOUNCE_INIT_SIZE 32768
+#define VMWGFX_ENABLE_SCREEN_TARGET_OTABLE 0
 
 /*
  * Perhaps we should have sysfs entries for these.
 #define VMWGFX_NUM_GB_CONTEXT 256
 #define VMWGFX_NUM_GB_SHADER 20000
 #define VMWGFX_NUM_GB_SURFACE 32768
+#define VMWGFX_NUM_GB_SCREEN_TARGET VMWGFX_MAX_DISPLAYS
 #define VMWGFX_NUM_MOB (VMWGFX_NUM_GB_CONTEXT +\
                        VMWGFX_NUM_GB_SHADER +\
-                       VMWGFX_NUM_GB_SURFACE)
+                       VMWGFX_NUM_GB_SURFACE +\
+                       VMWGFX_NUM_GB_SCREEN_TARGET)
 
 #define VMW_PL_GMR TTM_PL_PRIV0
 #define VMW_PL_FLAG_GMR TTM_PL_FLAG_PRIV0
 
 
 #include "vmwgfx_drv.h"
 
+/*
+ * If we set up the screen target otable, screen objects stop working.
+ */
+
+#define VMW_OTABLE_SETUP_SUB ((VMWGFX_ENABLE_SCREEN_TARGET_OTABLE) ? 0 : 1)
+
 /*
  * Currently the MOB interface does not support 64-bit page frame numbers.
  * This might change in the future to be similar to the GMR2 interface
        SVGAOTableType i;
        int ret;
 
-       otables = kzalloc(SVGA_OTABLE_COUNT * sizeof(*otables),
+       otables = kzalloc(SVGA_OTABLE_DX9_MAX * sizeof(*otables),
                          GFP_KERNEL);
        if (unlikely(otables == NULL)) {
                DRM_ERROR("Failed to allocate space for otable "
                VMWGFX_NUM_GB_CONTEXT * SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE;
        otables[SVGA_OTABLE_SHADER].size =
                VMWGFX_NUM_GB_SHADER * SVGA3D_OTABLE_SHADER_ENTRY_SIZE;
+       otables[SVGA_OTABLE_SCREEN_TARGET].size =
+               VMWGFX_NUM_GB_SCREEN_TARGET *
+               SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE;
 
        bo_size = 0;
-       for (i = 0; i < SVGA_OTABLE_COUNT; ++i) {
+       for (i = 0; i < SVGA_OTABLE_DX9_MAX; ++i) {
                otables[i].size =
                        (otables[i].size + PAGE_SIZE - 1) & PAGE_MASK;
                bo_size += otables[i].size;
        ttm_bo_unreserve(dev_priv->otable_bo);
 
        offset = 0;
-       for (i = 0; i < SVGA_OTABLE_COUNT; ++i) {
+       for (i = 0; i < SVGA_OTABLE_DX9_MAX - VMW_OTABLE_SETUP_SUB; ++i) {
                ret = vmw_setup_otable_base(dev_priv, i, offset,
                                            &otables[i]);
                if (unlikely(ret != 0))
 out_unreserve:
        ttm_bo_unreserve(dev_priv->otable_bo);
 out_no_setup:
-       for (i = 0; i < SVGA_OTABLE_COUNT; ++i)
+       for (i = 0; i < SVGA_OTABLE_DX9_MAX - VMW_OTABLE_SETUP_SUB; ++i)
                vmw_takedown_otable_base(dev_priv, i, &otables[i]);
 
        ttm_bo_unref(&dev_priv->otable_bo);
        struct ttm_buffer_object *bo = dev_priv->otable_bo;
        int ret;
 
-       for (i = 0; i < SVGA_OTABLE_COUNT; ++i)
+       for (i = 0; i < SVGA_OTABLE_DX9_MAX - VMW_OTABLE_SETUP_SUB; ++i)
                vmw_takedown_otable_base(dev_priv, i,
                                         &dev_priv->otables[i]);