struct v3d_dev *v3d;
int ret;
u32 mmu_debug;
- u32 ident1;
+ u32 ident1, ident3;
u64 mask;
v3d = devm_drm_dev_alloc(dev, &v3d_drm_driver, struct v3d_dev, drm);
v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
WARN_ON(v3d->cores > 1); /* multicore not yet implemented */
+ ident3 = V3D_READ(V3D_HUB_IDENT3);
+ v3d->rev = V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV);
+
if (v3d->ver >= 71)
v3d->max_counters = V3D_V71_NUM_PERFCOUNTERS;
else if (v3d->ver >= 42)
struct v3d_dev {
struct drm_device drm;
- /* Short representation (e.g. 33, 41) of the V3D tech version
- * and revision.
- */
+ /* Short representation (e.g. 33, 41) of the V3D tech version */
int ver;
+
+ /* Short representation (e.g. 5, 6) of the V3D tech revision */
+ int rev;
+
bool single_irq_line;
/* Different revisions of V3D have different total number of performance