u16 rumble_left;
u16 rumble_right;
unsigned int sensor_timestamp_us;
+ struct work_struct unregister_work;
};
static int steam_recv_report(struct steam_device *steam,
}
}
+static void steam_work_unregister_cb(struct work_struct *work)
+{
+ struct steam_device *steam = container_of(work, struct steam_device,
+ unregister_work);
+ unsigned long flags;
+ bool connected;
+ bool opened;
+
+ spin_lock_irqsave(&steam->lock, flags);
+ opened = steam->client_opened;
+ connected = steam->connected;
+ spin_unlock_irqrestore(&steam->lock, flags);
+
+ if (connected) {
+ if (opened) {
+ steam_sensors_unregister(steam);
+ steam_input_unregister(steam);
+ } else {
+ steam_set_lizard_mode(steam, lizard_mode);
+ steam_input_register(steam);
+ steam_sensors_register(steam);
+ }
+ }
+}
+
static bool steam_is_valve_interface(struct hid_device *hdev)
{
struct hid_report_enum *rep_enum;
steam->client_opened++;
spin_unlock_irqrestore(&steam->lock, flags);
- steam_sensors_unregister(steam);
- steam_input_unregister(steam);
+ schedule_work(&steam->unregister_work);
return 0;
}
connected = steam->connected && !steam->client_opened;
spin_unlock_irqrestore(&steam->lock, flags);
- if (connected) {
- steam_set_lizard_mode(steam, lizard_mode);
- steam_input_register(steam);
- steam_sensors_register(steam);
- }
+ schedule_work(&steam->unregister_work);
}
static int steam_client_ll_raw_request(struct hid_device *hdev,
INIT_LIST_HEAD(&steam->list);
INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
steam->sensor_timestamp_us = 0;
+ INIT_WORK(&steam->unregister_work, steam_work_unregister_cb);
/*
* With the real steam controller interface, do not connect hidraw.
cancel_work_sync(&steam->work_connect);
cancel_delayed_work_sync(&steam->mode_switch);
cancel_work_sync(&steam->rumble_work);
+ cancel_work_sync(&steam->unregister_work);
return ret;
}
cancel_delayed_work_sync(&steam->mode_switch);
cancel_work_sync(&steam->work_connect);
cancel_work_sync(&steam->rumble_work);
+ cancel_work_sync(&steam->unregister_work);
hid_destroy_device(steam->client_hdev);
steam->client_hdev = NULL;
steam->client_opened = 0;