local_irq_disable();
 }
 
-/*
- * We need to flush the caches before going to sleep, lest we have
- * dirty data in our caches when we come back up.
- */
 void __noreturn mwait_play_dead(unsigned int eax_hint)
 {
        struct mwait_cpu_dead *md = this_cpu_ptr(&mwait_cpu_dead);
        }
 }
 
+/*
+ * We need to flush the caches before going to sleep, lest we have
+ * dirty data in our caches when we come back up.
+ */
+static inline void mwait_play_dead_cpuid_hint(void)
+{
+       unsigned int eax, ebx, ecx, edx;
+       unsigned int highest_cstate = 0;
+       unsigned int highest_subcstate = 0;
+       int i;
+
+       if (boot_cpu_data.x86_vendor == X86_VENDOR_AMD ||
+           boot_cpu_data.x86_vendor == X86_VENDOR_HYGON)
+               return;
+       if (!this_cpu_has(X86_FEATURE_MWAIT))
+               return;
+       if (!this_cpu_has(X86_FEATURE_CLFLUSH))
+               return;
+
+       eax = CPUID_LEAF_MWAIT;
+       ecx = 0;
+       native_cpuid(&eax, &ebx, &ecx, &edx);
+
+       /*
+        * eax will be 0 if EDX enumeration is not valid.
+        * Initialized below to cstate, sub_cstate value when EDX is valid.
+        */
+       if (!(ecx & CPUID5_ECX_EXTENSIONS_SUPPORTED)) {
+               eax = 0;
+       } else {
+               edx >>= MWAIT_SUBSTATE_SIZE;
+               for (i = 0; i < 7 && edx; i++, edx >>= MWAIT_SUBSTATE_SIZE) {
+                       if (edx & MWAIT_SUBSTATE_MASK) {
+                               highest_cstate = i;
+                               highest_subcstate = edx & MWAIT_SUBSTATE_MASK;
+                       }
+               }
+               eax = (highest_cstate << MWAIT_SUBSTATE_SIZE) |
+                       (highest_subcstate - 1);
+       }
+
+       mwait_play_dead(eax);
+}
+
 /*
  * Kick all "offline" CPUs out of mwait on kexec(). See comment in
  * mwait_play_dead().
        play_dead_common();
        tboot_shutdown(TB_SHUTDOWN_WFS);
 
-       /* Below returns only on error. */
-       cpuidle_play_dead();
-       hlt_play_dead();
+       mwait_play_dead_cpuid_hint();
+       if (cpuidle_play_dead())
+               hlt_play_dead();
 }
 
 #else /* ... !CONFIG_HOTPLUG_CPU */