Use the wrapper function for retrieving the platform data instead of
accessing dev->platform_data directly. This is a cosmetic change
to make the code simpler and enhance the readability.
Signed-off-by: Jingoo Han <jg1.han@samsung.com>
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
 
 static struct fb_videomode *da8xx_fb_get_videomode(struct platform_device *dev)
 {
-       struct da8xx_lcdc_platform_data *fb_pdata = dev->dev.platform_data;
+       struct da8xx_lcdc_platform_data *fb_pdata = dev_get_platdata(&dev->dev);
        struct fb_videomode *lcdc_info;
        int i;
 
 static int fb_probe(struct platform_device *device)
 {
        struct da8xx_lcdc_platform_data *fb_pdata =
-                                               device->dev.platform_data;
+                                               dev_get_platdata(&device->dev);
        static struct resource *lcdc_regs;
        struct lcd_ctrl_config *lcd_cfg;
        struct fb_videomode *lcdc_info;