xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gpl.rpg.AndorsTrail"
android:versionCode="24"
- android:versionName="0.6.10a2"
+ android:versionName="0.6.10a3"
android:installLocation="auto"
>
<uses-sdk
android:id="@+id/conversation_statements"
android:transcriptMode="alwaysScroll"
android:padding="@dimen/dialog_margin"
+ style="@style/ConversationListView"
/>
<LinearLayout
<string name="conversationlist_fallhaven_unnmir">
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
-{unnmir|Bonjour.|||{{J\'ai croisé un ivrogne devant la taverne qui m\'a raconté une histoire à propos de vous deux.|unnmir_1|fallhavendrunk:100|||}}|};
+{unnmir||||{
+ {|unnmir_r|nocmar:10|||}
+ {|unnmir_0||||}
+ }|};
+{unnmir_r|Hello again. You should go talk to Nocmar.|||{{N|unnmir_13||||}}|};
+{unnmir_0|Bonjour.|||{{J\'ai croisé un ivrogne devant la taverne qui m\'a raconté une histoire à propos de vous deux.|unnmir_1|fallhavendrunk:100|||}}|};
{unnmir_1|Ce vieux radoteur de la taverne t\'a raconté notre histoire ?|||{{N|unnmir_2||||}}|};
{unnmir_2|C\'est toujours la même vieille histoire. Nous voyagions ensemble il y a de cela quelques années.|||{{N|unnmir_3||||}}|};
{unnmir_3|La grande aventure, tu vois, avec les épées et les sorts.|||{{N|unnmir_4||||}}|};
<string name="conversationlist_fallhaven_gaela">
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
-{gaela|Prompte est ma lame. Empoisonnée est ma langue. À moins que ce ne soit le contraire ?|||{{On dirait qu\'il y a beaucoup de voleurs à Fallhaven.|gaela_1||||}}|};
+{gaela||||{
+ {|gaela_r|andor:40|||}
+ {|gaela_0||||}
+ }|};
+{gaela_r|Hello again. I hope you will find what you are looking for.||||};
+{gaela_0|Prompte est ma lame. Empoisonnée est ma langue. À moins que ce ne soit le contraire ?|||{{On dirait qu\'il y a beaucoup de voleurs à Fallhaven.|gaela_1||||}}|};
{gaela_1|Oui, ils sont très présents ici.|||{{Qu\'y a-t-il d\'autre ?|gaela_2|andor:30|||}}|};
{gaela_2|J\'ai entendu dire que tu avais aidé Gruil, un compagnon voleur du village de Crossglen.|||{{N|gaela_3||||}}|};
{gaela_3|J\'ai aussi eu vent que tu recherchais quelqu\'un. Peut-être pourrais-je t\'aider.|||{{N|gaela_4||||}}|};
<string name="conversationlist_fallhaven_unnmir">
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
-{unnmir|Ciao a tutti.|||{{Drunken story|unnmir_1|fallhavendrunk:100|||}}|};
+{unnmir||||{
+ {|unnmir_r|nocmar:10|||}
+ {|unnmir_0||||}
+ }|};
+{unnmir_r|Hello again. You should go talk to Nocmar.|||{{N|unnmir_13||||}}|};
+{unnmir_0|Ciao a tutti.|||{{Drunken story|unnmir_1|fallhavendrunk:100|||}}|};
{unnmir_1|Quel vecchio ubriacone alla taverna ti ha raccontato la sua storia?|||{{N|unnmir_2||||}}|};
{unnmir_2|La stessa vecchia storia. Eravamo abituati a viaggiare insieme qualche anno fa.|||{{N|unnmir_3||||}}|};
{unnmir_3|Avventure vere...sai, spade e incantesimi.|||{{N|unnmir_4||||}}|};
<string name="conversationlist_fallhaven_gaela">
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
-{gaela|Veloce è la mia lama. velenosa la mia lingua. O era il contrario?|||{{Ladri|gaela_1||||}}|};
+{gaela||||{
+ {|gaela_r|andor:40|||}
+ {|gaela_0||||}
+ }|};
+{gaela_r|Hello again. I hope you will find what you are looking for.||||};
+{gaela_0|Veloce è la mia lama. velenosa la mia lingua. O era il contrario?|||{{Ladri|gaela_1||||}}|};
{gaela_1|Si, noi ladri abbiamo una forte presenza a Fallhaven.|||{{Qualcos\'altro?|gaela_2|andor:30|||}}|};
{gaela_2|Ho sentito che hai aiutato Gruil, un ladro compagn del villaggio di Crossglen.|||{{N|gaela_3||||}}|};
{gaela_3|Voci dicono che stai cercando qualcuno. Potre essere in grado di aiutarti.|||{{N|gaela_4||||}}|};
<string name="conversationlist_oluag">
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
-{oluag_1|Ciao. Sono Oluag.|||{{Cosa stai facendo qui attorno a queste cassette?|oluag_2||||}}|};
+{oluag_1||||{
+ {|oluag_grave_16|wrye:80|||}
+ {|oluag_1_1||||}
+ }|};
+{oluag_1_1|Ciao. Sono Oluag.|||{{Cosa stai facendo qui attorno a queste cassette?|oluag_2||||}}|};
{oluag_2|Oh queste. Non sono nulla. Dimenticale. E la tomba lassù e un\'altra cosa di cui non ti devi preoccupare.|||{{Quale tomba?|oluag_grave_select||||}{Niente, veramente? Suona alquanto sospetto.|oluag_boxes_1||||}}|};
{oluag_boxes_1|No no, niente di sospetto sicuro. Non sono tipo casse che contenevano robe di contrabbando o cose simili, hah!|||{{E allora riguardo a quella tomba?|oluag_grave_select||||}{Ok allora. Suppongo di non aver visto nulla.|oluag_goodbye||||}}|};
{oluag_goodbye|Giusto. Arrivederci.||||};
<string name="conversationlist_fallhaven_unnmir">
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
-{unnmir|Эй, привет!|||{{История пьяницы|unnmir_1|fallhavendrunk:100|||}}|};
+{unnmir||||{
+ {|unnmir_r|nocmar:10|||}
+ {|unnmir_0||||}
+ }|};
+{unnmir_r|Hello again. You should go talk to Nocmar.|||{{N|unnmir_13||||}}|};
+{unnmir_0|Эй, привет!|||{{История пьяницы|unnmir_1|fallhavendrunk:100|||}}|};
{unnmir_1|Этот старый пьянчуга у таверны рассказал тебе историю, не так ли?|||{{N|unnmir_2||||}}|};
{unnmir_2|Это старая история. Мы путешествовали вместе несколько лет назад.|||{{N|unnmir_3||||}}|};
{unnmir_3|Это были настоящие приключения, мечи и магия.|||{{N|unnmir_4||||}}|};
<string name="conversationlist_fallhaven_gaela">
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
-{gaela|Свифт - мой клинок. Отравленный моим языком. Или это было наоборот?|||{{Воры|gaela_1||||}}|};
+{gaela||||{
+ {|gaela_r|andor:40|||}
+ {|gaela_0||||}
+ }|};
+{gaela_r|Hello again. I hope you will find what you are looking for.||||};
+{gaela_0|Свифт - мой клинок. Отравленный моим языком. Или это было наоборот?|||{{Воры|gaela_1||||}}|};
{gaela_1|Да, мы воры, имеем сильное влияние в Фоллхейвене.|||{{Далее|gaela_2|andor:30|||}}|};
{gaela_2|Я слышал, что ты помог Груилу, представителю гильдии в Кроссглене.|||{{N|gaela_3||||}}|};
{gaela_3|Так же я слышал, что ты ищешь кого-то. Я мог бы тебе помочь.|||{{N|gaela_4||||}}|};
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <style name="ConversationListView" parent="@android:style/Widget.ListView">
+ <!-- See http://community.developer.motorola.com/t5/MOTODEV-Blog/Why-Does-My-ListView-Look-Different/ba-p/17462 -->
+ <item name="android:listSelector">@null</item>
+ <item name="android:overScrollFooter">@null</item>
+ </style>
+</resources>
<string name="conversationlist_fallhaven_unnmir">
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
-{unnmir|Hi there.|||{{There was a drunk outside the tavern that told me a story about you two.|unnmir_1|fallhavendrunk:100|||}}|};
+{unnmir||||{
+ {|unnmir_r|nocmar:10|||}
+ {|unnmir_0||||}
+ }|};
+{unnmir_r|Hello again. You should go talk to Nocmar.|||{{N|unnmir_13||||}}|};
+{unnmir_0|Hi there.|||{{There was a drunk outside the tavern that told me a story about you two.|unnmir_1|fallhavendrunk:100|||}}|};
{unnmir_1|That old drunk over at the tavern told you his story did he?|||{{N|unnmir_2||||}}|};
{unnmir_2|Same old story. We used to travel together a few years back.|||{{N|unnmir_3||||}}|};
{unnmir_3|Real adventuring you know, swords and spells.|||{{N|unnmir_4||||}}|};
<string name="conversationlist_fallhaven_gaela">
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
-{gaela|Swift is my blade. Poisoned is my tongue. Or was it the other way around?|||{{There seems to be a lot of thieves here in Fallhaven.|gaela_1||||}}|};
+{gaela||||{
+ {|gaela_r|andor:40|||}
+ {|gaela_0||||}
+ }|};
+{gaela_r|Hello again. I hope you will find what you are looking for.||||};
+{gaela_0|Swift is my blade. Poisoned is my tongue. Or was it the other way around?|||{{There seems to be a lot of thieves here in Fallhaven.|gaela_1||||}}|};
{gaela_1|Yes, we thieves have a strong presence here.|||{{Anything more?|gaela_2|andor:30|||}}|};
{gaela_2|I heard that you helped Gruil, a fellow thief in Crossglen village.|||{{N|gaela_3||||}}|};
{gaela_3|Word has also reached me that you are looking for someone. I might be able to help you.|||{{N|gaela_4||||}}|};
<string name="conversationlist_oluag">
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
-{oluag_1|Hello. I am Oluag.|||{{What are you doing here around these crates?|oluag_2||||}}|};
+{oluag_1||||{
+ {|oluag_grave_16|wrye:80|||}
+ {|oluag_1_1||||}
+ }|};
+{oluag_1_1|Hello. I am Oluag.|||{{What are you doing here around these crates?|oluag_2||||}}|};
{oluag_2|Oh these. They are nothing. Never mind them. And that grave over there is nothing to worry about either.|||{{What grave?|oluag_grave_select||||}{Nothing, really? This sounds suspicious.|oluag_boxes_1||||}}|};
{oluag_boxes_1|No no, nothing suspicious at all. It\'s not like they contain any contraband or anything like that, hah!|||{{What was that about a grave?|oluag_grave_select||||}{Ok then. I guess I didn\'t see anything.|oluag_goodbye||||}}|};
{oluag_goodbye|Right. Goodbye.||||};
{prim_guard1|What are you looking at? These weapons in the crates over here are only for us guards.||||};
{prim_guard2|(The guard looks down on you with a condescending look)||||};
{prim_guard3|Oh, I am so tired. When will we ever get to rest?||||};
-{prim_guard4|Can\'t talk now. I\'m on guard duty. Talk to Guthbered over there.||||};
+{prim_guard4|Can\'t talk now. I\'m on guard duty. If you need help, talk to someone else over there instead.||||};
{prim_treasury_guard|See these bars? They will hold for almost anything.||||};
{prim_acolyte|When my training is complete, I will be one of greatest healers around!||||};
{prim_pupil1|Can\'t you see I\'m trying to read over here? Talk to me in a while and I might be interested.||||};
{You mentioned the Duleian road, what\'s that?|minarra_first_6_1||||}
{You mentioned some problems in Loneford, what problems were you referring to?|cr_loneford_st_1||||}
}|};
-{minarra_first_5|I handle the equipment storage for us guards here in the Crossroads guardhose, and I keep a lookout of the surrounding areas.|||{
+{minarra_first_5|I handle the equipment storage for us guards here in the Crossroads guardhouse, and I keep a lookout of the surrounding areas.|||{
{Do you have anything to trade?|minarra_trade_rej||||}
{Have you seen anything interesting lately?|minarra_first_2||||}
}|};
{Is there any place I can rest here?|gallain_rest_1||||}
{What is this place?|gallain_cr_1||||}
}|};
-{gallain_cr_1|As I said, this is the Crossroads guardhouse. The guards from Geygard are using this place as a place to rest and gear up.|||{{N|gallain_cr_2||||}}|};
+{gallain_cr_1|As I said, this is the Crossroads guardhouse. The guards from Feygard are using this place as a place to rest and gear up.|||{{N|gallain_cr_2||||}}|};
{gallain_cr_2|Because of this, it is also a safe haven for merchants travelling through here. And we get at lot of those.|||{{N|gallain_1||||}}|};
{gallain_trade_1|Here, have a look.|||{{Trade|S||||}}|};
{gallain_rest_1|The guards have set up some beds downstairs. Go check with them.|||{{N|gallain_1||||}}|};
{landa_19|Now, get out of here kid, before anyone sees you talking to me. *Looks around anxiously*|||{
{Thank you Landa. You secret is safe with me.|X||||}
{Thank you Landa. I\'ll consider it.|X||||}
- {Are you done? Phew, I though you were never going to stop takling.|X||||}
+ {Are you done? Phew, I thought you were never going to stop takling.|X||||}
}|};
{landa_already_1|You again? I already told you. Get out of here before anyone sees you talking to me.||||};
</string>
{I have some Izthiel claws to sell you.|gauward_sell_1|nondisplay:20|||}
}|};
{gauward_1|This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages.|||{{N|gauward_2||||}}|};
-{gauward_2|But nowadays, noone rarely comes here - because of those cursed creatures from the river.|||{{N|gauward_3||||}}|};
+{gauward_2|But nowadays, no one rarely comes here - because of those cursed creatures from the river.|||{{N|gauward_3||||}}|};
{gauward_3|Izthiel, they call them.|||{{N|gauward_4||||}}|};
{gauward_4|Ack, if it wasn\'t for those things out there, I am sure a lof of people would come by here more often.|||{
{Would you like me to kill the creatures for you?|gauward_5||||}
{vial_empty1|items_consumables:56|Small empty vial|31||1|2|||||||||||||||||||||||||||||||||};
{vial_empty2|items_consumables:57|Empty vial|31||1|4|||||||||||||||||||||||||||||||||};
{vial_empty3|items_consumables:59|Empty flask|31||1|6|||||||||||||||||||||||||||||||||};
-{vial_empty4|items_consumables:58|Empty potion|31||1|11|||||||||||||||||||||||||||||||||};
-{health_minor|items_consumables:35|Minor potion of health|20||1|5||||||||||||||1|5|5|||||||||||||||||};
+{vial_empty4|items_consumables:58|Empty potion bottle|31||1|11|||||||||||||||||||||||||||||||||};
+{health_minor|items_consumables:35|Minor vial of health|20||1|5||||||||||||||1|5|5|||||||||||||||||};
{health_minor2|items_consumables:35|Minor potion of health|20|||18||||||||||||||1|5|5|||||||||||||||||};
{health|items_consumables:49|Regular potion of health|20|||40||||||||||||||1|10|10|||||||||||||||||};
-{health_major|items_consumables:28|Major potion of health|20||1|210||||||||||||||1|40|40|||||||||||||||||};
+{health_major|items_consumables:28|Major flask of health|20||1|210||||||||||||||1|40|40|||||||||||||||||};
{health_major2|items_consumables:28|Major potion of health|20|||280||||||||||||||1|40|40|||||||||||||||||};
{mead|items_consumables:51|Mead|20|||15||||||||||||||1|1|1|||||||||||||||||};
{milk|items_consumables:55|Milk|20|||21||||||||||||||1|2|2|||||||||||||||||};
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <style name="ConversationListView" parent="@android:style/Widget.ListView">
+ <!-- Not used here. Overridden in values-v10/ -->
+ </style>
+</resources>
public static final boolean DEVELOPMENT_VALIDATEDATA = false;\r
public static final boolean DEVELOPMENT_DEBUGMESSAGES = false;\r
public static final int CURRENT_VERSION = 24;\r
- public static final String CURRENT_VERSION_DISPLAY = "0.6.10a2";\r
+ public static final String CURRENT_VERSION_DISPLAY = "0.6.10a3";\r
\r
public final WorldContext world = new WorldContext();\r
public final WorldSetup setup = new WorldSetup(world, this);\r
import java.util.ArrayList;
import java.util.Collection;
+import java.util.Collections;
+import java.util.Comparator;
import java.util.List;
import com.gpl.rpg.AndorsTrail.R;
for (SkillInfo skill : skills) {
if (shouldDisplaySkill(skill, player)) result.add(skill);
}
+ Collections.sort(result, new Comparator<SkillInfo>() {
+ @Override
+ public int compare(SkillInfo a, SkillInfo b) {
+ return a.id - b.id;
+ }
+ });
return result;
}