This could return early when reading after writing a buffer, if somebody
had already put it on the flushing list (write domains are 0, but still
active), leading to glReadPixels failure.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@linux.ie>
                                                  read_domains, write_domain);
 
        /* Wait on any GPU rendering to the object to be flushed. */
-       if (obj->write_domain & ~(I915_GEM_DOMAIN_CPU | I915_GEM_DOMAIN_GTT)) {
-               ret = i915_gem_object_wait_rendering(obj);
-               if (ret)
-                       return ret;
-       }
+       ret = i915_gem_object_wait_rendering(obj);
+       if (ret)
+               return ret;
 
        if (obj_priv->page_cpu_valid == NULL) {
                obj_priv->page_cpu_valid = drm_calloc(1, obj->size / PAGE_SIZE,