/*,new DebugButton("dmg=1", new OnClickListener() {
@Override
public void onClick(View arg0) {
- world.model.player.traits.damagePotential.set(1, 1);
+ world.model.player.traits.combatTraits.set(1, 1);
mainActivity.updateStatus();
mainActivity.showToast("DEBUG: damagePotential=1", Toast.LENGTH_SHORT);
}
private Monster currentlyAttackedMonster;
private AttackResult lastAttackResult;
private void executePlayerAttack() {
- if (!useAPs(model.player.combatTraits.attackCost)) return;
if (context.effectController.isRunningVisualEffect()) return;
+ if (!useAPs(model.player.combatTraits.attackCost)) return;
final Monster target = model.uiSelections.selectedMonster;
this.currentlyAttackedMonster = target;