static void nes_retrans_expired(struct nes_cm_node *cm_node)
 {
+       struct iw_cm_id *cm_id = cm_node->cm_id;
        switch (cm_node->state) {
        case NES_CM_STATE_SYN_RCVD:
        case NES_CM_STATE_CLOSING:
                break;
        case NES_CM_STATE_LAST_ACK:
        case NES_CM_STATE_FIN_WAIT1:
-       case NES_CM_STATE_MPAREJ_RCVD:
+               if (cm_node->cm_id)
+                       cm_id->rem_ref(cm_id);
+               cm_node->state = NES_CM_STATE_CLOSED;
                send_reset(cm_node, NULL);
                break;
        default:
        case NES_CM_STATE_CLOSED:
                drop_packet(skb);
                break;
+       case NES_CM_STATE_FIN_WAIT1:
        case NES_CM_STATE_LAST_ACK:
                cm_node->cm_id->rem_ref(cm_node->cm_id);
        case NES_CM_STATE_TIME_WAIT:
                rem_ref_cm_node(cm_node->cm_core, cm_node);
                drop_packet(skb);
                break;
-       case NES_CM_STATE_FIN_WAIT1:
-               nes_debug(NES_DBG_CM, "Bad state %s[%u]\n", __func__, __LINE__);
        default:
                drop_packet(skb);
                break;