joycon_leds_create() has a ida_alloc() call. So if an error occurs after
it, a corresponding ida_free() call is needed, as already done in the
.remove function.
This is not 100% perfect, because if ida_alloc() fails, then
'ctlr->player_id' will forced to be U32_MAX, and an error will be logged
when ida_free() is called.
Considering that this can't happen in real life, no special handling is
done to handle it.
Fixes: 5307de63d71d ("HID: nintendo: use ida for LED player id")
Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
ret = joycon_power_supply_create(ctlr);
if (ret) {
hid_err(hdev, "Failed to create power_supply; ret=%d\n", ret);
- goto err_close;
+ goto err_ida;
}
ret = joycon_input_create(ctlr);
if (ret) {
hid_err(hdev, "Failed to create input device; ret=%d\n", ret);
- goto err_close;
+ goto err_ida;
}
ctlr->ctlr_state = JOYCON_CTLR_STATE_READ;
hid_dbg(hdev, "probe - success\n");
return 0;
+err_ida:
+ ida_free(&nintendo_player_id_allocator, ctlr->player_id);
err_close:
hid_hw_close(hdev);
err_stop: