config GAMEPORT_NS558
        tristate "Classic ISA and PnP gameport support"
+       depends on ISA
        help
          Say Y here if you have an ISA or PnP gameport.
 
 
 config GAMEPORT_L4
        tristate "PDPI Lightning 4 gamecard support"
+       depends on ISA
        help
          Say Y here if you have a PDPI Lightning 4 gamecard.
 
 
 config GAMEPORT_FM801
        tristate "ForteMedia FM801 gameport support"
-       depends on PCI
+       depends on PCI && HAS_IOPORT
        help
          Say Y here if you have ForteMedia FM801 PCI audio controller
          (Abit AU10, Genius Sound Maker, HP Workstation zx2000,
 
 
 static void gameport_default_trigger(struct gameport *gameport)
 {
+#ifdef CONFIG_HAS_IOPORT
        outb(0xff, gameport->io);
+#endif
 }
 
 static unsigned char gameport_default_read(struct gameport *gameport)
 {
+#ifdef CONFIG_HAS_IOPORT
        return inb(gameport->io);
+#else
+       return 0xff;
+#endif
+}
+
+static void gameport_setup_default_handlers(struct gameport *gameport)
+{
+       if ((!gameport->trigger || !gameport->read) &&
+           !IS_ENABLED(CONFIG_HAS_IOPORT))
+               dev_err(&gameport->dev,
+                       "I/O port access is required for %s (%s) but is not available\n",
+                       gameport->phys, gameport->name);
+
+       if (!gameport->trigger)
+               gameport->trigger = gameport_default_trigger;
+       if (!gameport->read)
+               gameport->read = gameport_default_read;
 }
 
 /*
        if (gameport->parent)
                gameport->dev.parent = &gameport->parent->dev;
 
-       if (!gameport->trigger)
-               gameport->trigger = gameport_default_trigger;
-       if (!gameport->read)
-               gameport->read = gameport_default_read;
-
+       gameport_setup_default_handlers(gameport);
        INIT_LIST_HEAD(&gameport->node);
        spin_lock_init(&gameport->timer_lock);
        timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);