struct amdgpu_bo *abo;
uint64_t tiling_flags, dcc_address;
uint32_t target, target_vblank;
+ uint64_t last_flip_vblank;
+ bool vrr_active = acrtc_state->freesync_config.state == VRR_STATE_ACTIVE_VARIABLE;
struct {
struct dc_surface_update surface_updates[MAX_SURFACES];
* hopefully eliminating dc_*_update structs in their entirety.
*/
if (flip_count) {
- target = (uint32_t)drm_crtc_vblank_count(pcrtc) + *wait_for_vblank;
+ if (!vrr_active) {
+ /* Use old throttling in non-vrr fixed refresh rate mode
+ * to keep flip scheduling based on target vblank counts
+ * working in a backwards compatible way, e.g., for
+ * clients using the GLX_OML_sync_control extension or
+ * DRI3/Present extension with defined target_msc.
+ */
+ last_flip_vblank = drm_crtc_vblank_count(pcrtc);
+ }
+ else {
+ /* For variable refresh rate mode only:
+ * Get vblank of last completed flip to avoid > 1 vrr
+ * flips per video frame by use of throttling, but allow
+ * flip programming anywhere in the possibly large
+ * variable vrr vblank interval for fine-grained flip
+ * timing control and more opportunity to avoid stutter
+ * on late submission of flips.
+ */
+ spin_lock_irqsave(&pcrtc->dev->event_lock, flags);
+ last_flip_vblank = acrtc_attach->last_flip_vblank;
+ spin_unlock_irqrestore(&pcrtc->dev->event_lock, flags);
+ }
+
+ target = (uint32_t)last_flip_vblank + *wait_for_vblank;
+
/* Prepare wait for target vblank early - before the fence-waits */
target_vblank = target - (uint32_t)drm_crtc_vblank_count(pcrtc) +
amdgpu_get_vblank_counter_kms(pcrtc->dev, acrtc_attach->crtc_id);