intel_fb_offset_to_xy(&x, &y, fb, i);
 
+               /*
+                * The fence (if used) is aligned to the start of the object
+                * so having the framebuffer wrap around across the edge of the
+                * fenced region doesn't really work. We have no API to configure
+                * the fence start offset within the object (nor could we probably
+                * on gen2/3). So it's just easier if we just require that the
+                * fb layout agrees with the fence layout. We already check that the
+                * fb stride matches the fence stride elsewhere.
+                */
+               if (i915_gem_object_is_tiled(intel_fb->obj) &&
+                   (x + width) * cpp > fb->pitches[i]) {
+                       DRM_DEBUG("bad fb plane %d offset: 0x%x\n",
+                                 i, fb->offsets[i]);
+                       return -EINVAL;
+               }
+
                /*
                 * First pixel of the framebuffer from
                 * the start of the normal gtt mapping.