if (tile) {
                spin_lock(&drm->tile.lock);
-               if (fence) {
-                       /* Mark it as pending. */
-                       tile->fence = fence;
-                       nouveau_fence_ref(fence);
-               }
-
+               tile->fence = nouveau_fence_ref(fence);
                tile->used = false;
                spin_unlock(&drm->tile.lock);
        }
 void
 nouveau_bo_fence(struct nouveau_bo *nvbo, struct nouveau_fence *fence)
 {
+       struct nouveau_fence *new_fence = nouveau_fence_ref(fence);
        struct nouveau_fence *old_fence = NULL;
 
-       if (likely(fence))
-               nouveau_fence_ref(fence);
-
        spin_lock(&nvbo->bo.bdev->fence_lock);
        old_fence = nvbo->bo.sync_obj;
-       nvbo->bo.sync_obj = fence;
+       nvbo->bo.sync_obj = new_fence;
        spin_unlock(&nvbo->bo.bdev->fence_lock);
 
        nouveau_fence_unref(&old_fence);
 
 
        if (mapped) {
                spin_lock(&nvbo->bo.bdev->fence_lock);
-               if (nvbo->bo.sync_obj)
-                       fence = nouveau_fence_ref(nvbo->bo.sync_obj);
+               fence = nouveau_fence_ref(nvbo->bo.sync_obj);
                spin_unlock(&nvbo->bo.bdev->fence_lock);
        }
 
        int ret = 0;
 
        spin_lock(&nvbo->bo.bdev->fence_lock);
-       if (nvbo->bo.sync_obj)
-               fence = nouveau_fence_ref(nvbo->bo.sync_obj);
+       fence = nouveau_fence_ref(nvbo->bo.sync_obj);
        spin_unlock(&nvbo->bo.bdev->fence_lock);
 
        if (fence) {