fence_list) {
                        old_obj = old_obj_priv->obj;
 
-                       reg = &dev_priv->fence_regs[old_obj_priv->fence_reg];
-
                        if (old_obj_priv->pin_count)
                                continue;
 
                         */
                        i915_gem_object_flush_gpu_write_domain(old_obj);
                        ret = i915_gem_object_wait_rendering(old_obj);
-                       if (ret != 0)
+                       if (ret != 0) {
+                               drm_gem_object_unreference(old_obj);
                                return ret;
+                       }
+
                        break;
                }
 
                 * Zap this virtual mapping so we can set up a fence again
                 * for this object next time we need it.
                 */
-               i915_gem_release_mmap(reg->obj);
+               i915_gem_release_mmap(old_obj);
+
                i = old_obj_priv->fence_reg;
+               reg = &dev_priv->fence_regs[i];
+
                old_obj_priv->fence_reg = I915_FENCE_REG_NONE;
                list_del_init(&old_obj_priv->fence_list);
+
                drm_gem_object_unreference(old_obj);
        }