#include "thermal_core.h"
-static int thermal_zone_trip_update(struct thermal_zone_device *tz,
- const struct thermal_trip *trip)
+static void thermal_zone_trip_update(struct thermal_zone_device *tz,
+ const struct thermal_trip *trip,
+ bool crossed_up)
{
int trip_index = thermal_zone_trip_id(tz, trip);
struct thermal_instance *instance;
}
/*
- * enable fan when temperature exceeds trip_temp and disable
- * the fan in case it falls below trip_temp minus hysteresis
+ * Enable the fan when the trip is crossed on the way up and
+ * disable it when the trip is crossed on the way down.
*/
- if (instance->target == 0 && tz->temperature >= trip->temperature)
+ if (instance->target == 0 && crossed_up)
instance->target = 1;
- else if (instance->target == 1 &&
- tz->temperature < trip->temperature - trip->hysteresis)
+ else if (instance->target == 1 && !crossed_up)
instance->target = 0;
dev_dbg(&instance->cdev->device, "target=%d\n",
instance->cdev->updated = false; /* cdev needs update */
mutex_unlock(&instance->cdev->lock);
}
-
- return 0;
}
/**
* bang_bang_control - controls devices associated with the given zone
* @tz: thermal_zone_device
* @trip: the trip point
+ * @crossed_up: whether or not the trip has been crossed on the way up
*
* Regulation Logic: a two point regulation, deliver cooling state depending
* on the previous state shown in this diagram:
* (trip_temp - hyst) so that the fan gets turned off again.
*
*/
-static int bang_bang_control(struct thermal_zone_device *tz,
- const struct thermal_trip *trip)
+static void bang_bang_control(struct thermal_zone_device *tz,
+ const struct thermal_trip *trip,
+ bool crossed_up)
{
struct thermal_instance *instance;
- int ret;
lockdep_assert_held(&tz->lock);
- ret = thermal_zone_trip_update(tz, trip);
- if (ret)
- return ret;
+ thermal_zone_trip_update(tz, trip, crossed_up);
list_for_each_entry(instance, &tz->thermal_instances, tz_node)
thermal_cdev_update(instance->cdev);
-
- return 0;
}
static struct thermal_governor thermal_gov_bang_bang = {
.name = "bang_bang",
- .throttle = bang_bang_control,
+ .trip_crossed = bang_bang_control,
};
THERMAL_GOVERNOR_DECLARE(thermal_gov_bang_bang);