struct vc4_plane_state *vc4_state = to_vc4_plane_state(state);
        struct drm_framebuffer *fb = state->fb;
        struct drm_gem_cma_object *bo = drm_fb_cma_get_gem_obj(fb, 0);
-       u32 subpixel_src_mask = (1 << 16) - 1;
        int num_planes = fb->format->num_planes;
        struct drm_crtc_state *crtc_state;
        u32 h_subsample = fb->format->hsub;
        for (i = 0; i < num_planes; i++)
                vc4_state->offsets[i] = bo->paddr + fb->offsets[i];
 
-       /* We don't support subpixel source positioning for scaling. */
-       if ((state->src.x1 & subpixel_src_mask) ||
-           (state->src.x2 & subpixel_src_mask) ||
-           (state->src.y1 & subpixel_src_mask) ||
-           (state->src.y2 & subpixel_src_mask)) {
-               return -EINVAL;
-       }
-
-       vc4_state->src_x = state->src.x1 >> 16;
-       vc4_state->src_y = state->src.y1 >> 16;
-       vc4_state->src_w[0] = (state->src.x2 - state->src.x1) >> 16;
-       vc4_state->src_h[0] = (state->src.y2 - state->src.y1) >> 16;
+       /*
+        * We don't support subpixel source positioning for scaling,
+        * but fractional coordinates can be generated by clipping
+        * so just round for now
+        */
+       vc4_state->src_x = DIV_ROUND_CLOSEST(state->src.x1, 1 << 16);
+       vc4_state->src_y = DIV_ROUND_CLOSEST(state->src.y1, 1 << 16);
+       vc4_state->src_w[0] = DIV_ROUND_CLOSEST(state->src.x2, 1 << 16) - vc4_state->src_x;
+       vc4_state->src_h[0] = DIV_ROUND_CLOSEST(state->src.y2, 1 << 16) - vc4_state->src_y;
 
        vc4_state->crtc_x = state->dst.x1;
        vc4_state->crtc_y = state->dst.y1;