{
struct drm_device *dev = &dev_priv->drm;
struct vmw_framebuffer_surface *vfbs;
- enum SVGA3dSurfaceFormat format;
struct vmw_surface *surface;
int ret;
return -EINVAL;
}
- switch (mode_cmd->pixel_format) {
- case DRM_FORMAT_ARGB8888:
- format = SVGA3D_A8R8G8B8;
- break;
- case DRM_FORMAT_XRGB8888:
- format = SVGA3D_X8R8G8B8;
- break;
- case DRM_FORMAT_RGB565:
- format = SVGA3D_R5G6B5;
- break;
- case DRM_FORMAT_XRGB1555:
- format = SVGA3D_A1R5G5B5;
- break;
- default:
- DRM_ERROR("Invalid pixel format: %p4cc\n",
- &mode_cmd->pixel_format);
- return -EINVAL;
- }
-
- /*
- * For DX, surface format validation is done when surface->scanout
- * is set.
- */
- if (!has_sm4_context(dev_priv) && format != surface->metadata.format) {
- DRM_ERROR("Invalid surface format for requested mode.\n");
- return -EINVAL;
- }
-
vfbs = kzalloc(sizeof(*vfbs), GFP_KERNEL);
if (!vfbs) {
ret = -ENOMEM;
const struct SVGA3dSurfaceDesc *desc = vmw_surface_get_desc(format);
SVGA3dSurfaceAllFlags flags = SVGA3D_SURFACE_HINT_TEXTURE |
SVGA3D_SURFACE_HINT_RENDERTARGET |
- SVGA3D_SURFACE_SCREENTARGET |
- SVGA3D_SURFACE_BIND_SHADER_RESOURCE |
- SVGA3D_SURFACE_BIND_RENDER_TARGET;
+ SVGA3D_SURFACE_SCREENTARGET;
+
+ if (vmw_surface_is_dx_screen_target_format(format)) {
+ flags |= SVGA3D_SURFACE_BIND_SHADER_RESOURCE |
+ SVGA3D_SURFACE_BIND_RENDER_TARGET;
+ }
/*
* Without mob support we're just going to use raw memory buffer