static struct bus_type gameport_bus;
 
-static void gameport_add_driver(struct gameport_driver *drv);
 static void gameport_add_port(struct gameport *gameport);
-static void gameport_destroy_port(struct gameport *gameport);
+static void gameport_attach_driver(struct gameport_driver *drv);
 static void gameport_reconnect_port(struct gameport *gameport);
 static void gameport_disconnect_port(struct gameport *gameport);
 
 
 enum gameport_event_type {
        GAMEPORT_REGISTER_PORT,
-       GAMEPORT_REGISTER_DRIVER,
        GAMEPORT_ATTACH_DRIVER,
 };
 
                                gameport_add_port(event->object);
                                break;
 
-                       case GAMEPORT_REGISTER_DRIVER:
-                               gameport_add_driver(event->object);
+                       case GAMEPORT_ATTACH_DRIVER:
+                               gameport_attach_driver(event->object);
                                break;
 
                        default:
        return 0;
 }
 
-static void gameport_add_driver(struct gameport_driver *drv)
+static void gameport_attach_driver(struct gameport_driver *drv)
 {
        int error;
 
-       error = driver_register(&drv->driver);
+       error = driver_attach(&drv->driver);
        if (error)
                printk(KERN_ERR
-                       "gameport: driver_register() failed for %s, error: %d\n",
+                       "gameport: driver_attach() failed for %s, error: %d\n",
                        drv->driver.name, error);
 }