/* RB, DMA, etc. */
        struct amdgpu_ring              *ring;
        uint64_t                        seq;
-
-       wait_queue_t                    fence_wake;
 };
 
 static struct kmem_cache *amdgpu_fence_slab;
 {
        struct amdgpu_device *adev = ring->adev;
        struct amdgpu_fence *fence;
-       struct fence *old, **ptr;
+       struct fence **ptr;
        unsigned idx;
 
        fence = kmem_cache_alloc(amdgpu_fence_slab, GFP_KERNEL);
        fence->seq = ++ring->fence_drv.sync_seq;
        fence->ring = ring;
        fence_init(&fence->base, &amdgpu_fence_ops,
-                  &ring->fence_drv.fence_queue.lock,
+                  &ring->fence_drv.lock,
                   adev->fence_context + ring->idx,
                   fence->seq);
        amdgpu_ring_emit_fence(ring, ring->fence_drv.gpu_addr,
        /* This function can't be called concurrently anyway, otherwise
         * emitting the fence would mess up the hardware ring buffer.
         */
-       old = rcu_dereference_protected(*ptr, 1);
+       BUG_ON(rcu_dereference_protected(*ptr, 1));
 
        rcu_assign_pointer(*ptr, fence_get(&fence->base));
 
-       BUG_ON(old && !fence_is_signaled(old));
-       fence_put(old);
-
        *f = &fence->base;
 
        return 0;
  */
 void amdgpu_fence_process(struct amdgpu_ring *ring)
 {
+       struct amdgpu_fence_driver *drv = &ring->fence_drv;
        uint64_t seq, last_seq, last_emitted;
-       bool wake = false;
+       int r;
 
-       last_seq = atomic64_read(&ring->fence_drv.last_seq);
        do {
+               last_seq = atomic64_read(&ring->fence_drv.last_seq);
                last_emitted = ring->fence_drv.sync_seq;
                seq = amdgpu_fence_read(ring);
                seq |= last_seq & 0xffffffff00000000LL;
                }
 
                if (seq <= last_seq || seq > last_emitted)
-                       break;
+                       return;
 
-               /* If we loop over we don't want to return without
-                * checking if a fence is signaled as it means that the
-                * seq we just read is different from the previous on.
-                */
-               wake = true;
-               last_seq = seq;
-
-       } while (atomic64_xchg(&ring->fence_drv.last_seq, seq) > seq);
+       } while (atomic64_cmpxchg(&drv->last_seq, last_seq, seq) != last_seq);
 
        if (seq < last_emitted)
                amdgpu_fence_schedule_fallback(ring);
 
-       if (wake)
-               wake_up_all(&ring->fence_drv.fence_queue);
+       while (last_seq != seq) {
+               struct fence *fence, **ptr;
+
+               ptr = &drv->fences[++last_seq & drv->num_fences_mask];
+
+               /* There is always exactly one thread signaling this fence slot */
+               fence = rcu_dereference_protected(*ptr, 1);
+               rcu_assign_pointer(*ptr, NULL);
+
+               BUG_ON(!fence);
+
+               r = fence_signal(fence);
+               if (!r)
+                       FENCE_TRACE(fence, "signaled from irq context\n");
+               else
+                       BUG();
+
+               fence_put(fence);
+       }
 }
 
 /**
        setup_timer(&ring->fence_drv.fallback_timer, amdgpu_fence_fallback,
                    (unsigned long)ring);
 
-       init_waitqueue_head(&ring->fence_drv.fence_queue);
        ring->fence_drv.num_fences_mask = num_hw_submission - 1;
+       spin_lock_init(&ring->fence_drv.lock);
        ring->fence_drv.fences = kcalloc(num_hw_submission, sizeof(void *),
                                         GFP_KERNEL);
        if (!ring->fence_drv.fences)
                        /* no need to trigger GPU reset as we are unloading */
                        amdgpu_fence_driver_force_completion(adev);
                }
-               wake_up_all(&ring->fence_drv.fence_queue);
                amdgpu_irq_put(adev, ring->fence_drv.irq_src,
                               ring->fence_drv.irq_type);
                amd_sched_fini(&ring->sched);
        return false;
 }
 
-/**
- * amdgpu_fence_check_signaled - callback from fence_queue
- *
- * this function is called with fence_queue lock held, which is also used
- * for the fence locking itself, so unlocked variants are used for
- * fence_signal, and remove_wait_queue.
- */
-static int amdgpu_fence_check_signaled(wait_queue_t *wait, unsigned mode, int flags, void *key)
-{
-       struct amdgpu_fence *fence;
-       struct amdgpu_device *adev;
-       u64 seq;
-       int ret;
-
-       fence = container_of(wait, struct amdgpu_fence, fence_wake);
-       adev = fence->ring->adev;
-
-       /*
-        * We cannot use amdgpu_fence_process here because we're already
-        * in the waitqueue, in a call from wake_up_all.
-        */
-       seq = atomic64_read(&fence->ring->fence_drv.last_seq);
-       if (seq >= fence->seq) {
-               ret = fence_signal_locked(&fence->base);
-               if (!ret)
-                       FENCE_TRACE(&fence->base, "signaled from irq context\n");
-               else
-                       FENCE_TRACE(&fence->base, "was already signaled\n");
-
-               __remove_wait_queue(&fence->ring->fence_drv.fence_queue, &fence->fence_wake);
-               fence_put(&fence->base);
-       } else
-               FENCE_TRACE(&fence->base, "pending\n");
-       return 0;
-}
-
 /**
  * amdgpu_fence_enable_signaling - enable signalling on fence
  * @fence: fence
        struct amdgpu_fence *fence = to_amdgpu_fence(f);
        struct amdgpu_ring *ring = fence->ring;
 
-       if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq)
-               return false;
-
-       fence->fence_wake.flags = 0;
-       fence->fence_wake.private = NULL;
-       fence->fence_wake.func = amdgpu_fence_check_signaled;
-       __add_wait_queue(&ring->fence_drv.fence_queue, &fence->fence_wake);
-       fence_get(f);
        if (!timer_pending(&ring->fence_drv.fallback_timer))
                amdgpu_fence_schedule_fallback(ring);
+
        FENCE_TRACE(&fence->base, "armed on ring %i!\n", ring->idx);
+
        return true;
 }