delay_num = (raw_value & ROCKCHIP_MMC_DELAYNUM_MASK);
                delay_num >>= ROCKCHIP_MMC_DELAYNUM_OFFSET;
-               degrees += delay_num * factor / 10000;
+               degrees += DIV_ROUND_CLOSEST(delay_num * factor, 10000);
        }
 
        return degrees % 360;
        u8 nineties, remainder;
        u8 delay_num;
        u32 raw_value;
-       u64 delay;
+       u32 delay;
 
        nineties = degrees / 90;
        remainder = (degrees % 90);
         * Convert to delay; do a little extra work to make sure we
         * don't overflow 32-bit / 64-bit numbers.
         */
-       delay = PSECS_PER_SEC;
+       delay = 10000000; /* PSECS_PER_SEC / 10000 / 10 */
        delay *= remainder;
-       do_div(delay, 10000);
-       do_div(delay, (rate / 1000) * 36 * ROCKCHIP_MMC_DELAY_ELEMENT_PSEC);
+       delay = DIV_ROUND_CLOSEST(delay,
+                       (rate / 1000) * 36 *
+                               (ROCKCHIP_MMC_DELAY_ELEMENT_PSEC / 10));
 
-       delay_num = (u8) min(delay, 255ULL);
+       delay_num = (u8) min_t(u32, delay, 255);
 
        raw_value = delay_num ? ROCKCHIP_MMC_DELAY_SEL : 0;
        raw_value |= delay_num << ROCKCHIP_MMC_DELAYNUM_OFFSET;