if (submit->out_fence) {
                /* first remove from IDR, so fence can not be found anymore */
-               mutex_lock(&submit->gpu->fence_lock);
+               mutex_lock(&submit->gpu->idr_lock);
                idr_remove(&submit->gpu->fence_idr, submit->out_fence_id);
-               mutex_unlock(&submit->gpu->fence_lock);
+               mutex_unlock(&submit->gpu->idr_lock);
                dma_fence_put(submit->out_fence);
        }
 
 
 
        gpu->dev = &pdev->dev;
        mutex_init(&gpu->lock);
-       mutex_init(&gpu->fence_lock);
+       mutex_init(&gpu->sched_lock);
+       mutex_init(&gpu->idr_lock);
 
        /* Map registers: */
        gpu->mmio = devm_platform_ioremap_resource(pdev, 0);
 
        struct etnaviv_chip_identity identity;
        enum etnaviv_sec_mode sec_mode;
        struct workqueue_struct *wq;
+       struct mutex sched_lock;
        struct drm_gpu_scheduler sched;
        bool initialized;
        bool fe_running;
        u32 idle_mask;
 
        /* Fencing support */
-       struct mutex fence_lock;
+       struct mutex idr_lock;
        struct idr fence_idr;
        u32 next_fence;
        u32 completed_fence;
 
 
 int etnaviv_sched_push_job(struct etnaviv_gem_submit *submit)
 {
+       struct etnaviv_gpu *gpu = submit->gpu;
        int ret = 0;
 
        /*
-        * Hold the fence lock across the whole operation to avoid jobs being
+        * Hold the sched lock across the whole operation to avoid jobs being
         * pushed out of order with regard to their sched fence seqnos as
         * allocated in drm_sched_job_arm.
         */
-       mutex_lock(&submit->gpu->fence_lock);
+       mutex_lock(&gpu->sched_lock);
 
        drm_sched_job_arm(&submit->sched_job);
 
        submit->out_fence = dma_fence_get(&submit->sched_job.s_fence->finished);
-       submit->out_fence_id = idr_alloc_cyclic(&submit->gpu->fence_idr,
+       mutex_lock(&gpu->idr_lock);
+       submit->out_fence_id = idr_alloc_cyclic(&gpu->fence_idr,
                                                submit->out_fence, 0,
                                                INT_MAX, GFP_KERNEL);
+       mutex_unlock(&gpu->idr_lock);
        if (submit->out_fence_id < 0) {
                drm_sched_job_cleanup(&submit->sched_job);
                ret = -ENOMEM;
        drm_sched_entity_push_job(&submit->sched_job);
 
 out_unlock:
-       mutex_unlock(&submit->gpu->fence_lock);
+       mutex_unlock(&gpu->sched_lock);
 
        return ret;
 }