spin_unlock_irqrestore(&helper->damage_lock, flags);
 }
 
-static void drm_fb_helper_damage_work(struct work_struct *work)
-{
-       struct drm_fb_helper *helper = container_of(work, struct drm_fb_helper, damage_work);
-
-       drm_fb_helper_fb_dirty(helper);
-}
-
 /**
  * drm_fb_helper_prepare - setup a drm_fb_helper structure
  * @dev: DRM device
        INIT_LIST_HEAD(&helper->kernel_fb_list);
        spin_lock_init(&helper->damage_lock);
        INIT_WORK(&helper->resume_work, drm_fb_helper_resume_worker);
-       INIT_WORK(&helper->damage_work, drm_fb_helper_damage_work);
        helper->damage_clip.x1 = helper->damage_clip.y1 = ~0;
        mutex_init(&helper->lock);
        helper->funcs = funcs;
                return;
 
        cancel_work_sync(&fb_helper->resume_work);
-       cancel_work_sync(&fb_helper->damage_work);
 
        info = fb_helper->info;
        if (info) {
 
  * @damage_clip: clip rectangle used with deferred_io to accumulate damage to
  *                the screen buffer
  * @damage_lock: spinlock protecting @damage_clip
- * @damage_work: worker used to flush the framebuffer
  * @resume_work: worker used during resume if the console lock is already taken
  *
  * This is the main structure used by the fbdev helpers. Drivers supporting
        u32 pseudo_palette[17];
        struct drm_clip_rect damage_clip;
        spinlock_t damage_lock;
-       struct work_struct damage_work;
        struct work_struct resume_work;
 
        /**