I915_GEM_DOMAIN_VERTEX)
 
 #define for_each_pipe(p) for ((p) = 0; (p) < INTEL_INFO(dev)->num_pipes; (p)++)
+#define for_each_sprite(p, s) for ((s) = 0; (s) < INTEL_INFO(dev)->num_sprites; (s)++)
 
 #define for_each_encoder_on_crtc(dev, __crtc, intel_encoder) \
        list_for_each_entry((intel_encoder), &(dev)->mode_config.encoder_list, base.head) \
 
                                    enum pipe pipe)
 {
        struct drm_device *dev = dev_priv->dev;
-       int reg, i;
+       int reg, sprite;
        u32 val;
 
        if (IS_VALLEYVIEW(dev)) {
-               for (i = 0; i < INTEL_INFO(dev)->num_sprites; i++) {
-                       reg = SPCNTR(pipe, i);
+               for_each_sprite(pipe, sprite) {
+                       reg = SPCNTR(pipe, sprite);
                        val = I915_READ(reg);
                        WARN((val & SP_ENABLE),
                             "sprite %c assertion failure, should be off on pipe %c but is still active\n",
-                            sprite_name(pipe, i), pipe_name(pipe));
+                            sprite_name(pipe, sprite), pipe_name(pipe));
                }
        } else if (INTEL_INFO(dev)->gen >= 7) {
                reg = SPRCTL(pipe);
 void intel_modeset_init(struct drm_device *dev)
 {
        struct drm_i915_private *dev_priv = dev->dev_private;
-       int j, ret;
+       int sprite, ret;
        enum pipe pipe;
 
        drm_mode_config_init(dev);
 
        for_each_pipe(pipe) {
                intel_crtc_init(dev, pipe);
-               for (j = 0; j < INTEL_INFO(dev)->num_sprites; j++) {
-                       ret = intel_plane_init(dev, pipe, j);
+               for_each_sprite(pipe, sprite) {
+                       ret = intel_plane_init(dev, pipe, sprite);
                        if (ret)
                                DRM_DEBUG_KMS("pipe %c sprite %c init failed: %d\n",
-                                             pipe_name(pipe), sprite_name(pipe, j), ret);
+                                             pipe_name(pipe), sprite_name(pipe, sprite), ret);
                }
        }