]> www.infradead.org Git - nvme.git/commitdiff
drm/v3d: Fix Indirect Dispatch configuration for V3D 7.1.6 and later
authorMaíra Canal <mcanal@igalia.com>
Sun, 14 Jul 2024 14:49:12 +0000 (11:49 -0300)
committerMaíra Canal <mcanal@igalia.com>
Mon, 15 Jul 2024 15:49:52 +0000 (12:49 -0300)
`args->cfg[4]` is configured in Indirect Dispatch using the number of
batches. Currently, for all V3D tech versions, `args->cfg[4]` equals the
number of batches subtracted by 1. But, for V3D 7.1.6 and later, we must not
subtract 1 from the number of batches.

Implement the fix by checking the V3D tech version and revision.

Fixes several `dEQP-VK.synchronization*` CTS tests related to Indirect Dispatch.

Fixes: 18b8413b25b7 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240714145243.1223131-2-mcanal@igalia.com
drivers/gpu/drm/v3d/v3d_sched.c

index 03df37a3acf5c52bba205b186ec87954d5870e15..271a6d0f5aca787cc4ece0724c355438e1492e0f 100644 (file)
@@ -331,7 +331,8 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
        struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
        struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
        struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
-       u32 *wg_counts;
+       struct v3d_dev *v3d = job->base.v3d;
+       u32 num_batches, *wg_counts;
 
        v3d_get_bo_vaddr(bo);
        v3d_get_bo_vaddr(indirect);
@@ -344,8 +345,17 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
        args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
        args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
        args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
-       args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
-                      (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
+
+       num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
+                     (wg_counts[0] * wg_counts[1] * wg_counts[2]);
+
+       /* V3D 7.1.6 and later don't subtract 1 from the number of batches */
+       if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
+               args->cfg[4] = num_batches - 1;
+       else
+               args->cfg[4] = num_batches;
+
+       WARN_ON(args->cfg[4] == ~0);
 
        for (int i = 0; i < 3; i++) {
                /* 0xffffffff indicates that the uniform rewrite is not needed */