Use the bdev based helpers instead of the queue based ones to clean up
the code a bit and prepare for storing all zone related fields in
struct gendisk.
Signed-off-by: Christoph Hellwig <hch@lst.de>
Reviewed-by: Chaitanya Kulkarni <kch@nvidia.com>
Reviewed-by: Damien Le Moal <damien.lemoal@opensource.wdc.com>
Reviewed-by: Johannes Thumshirn <johannes.thumshirn@wdc.com>
gfp_t gfp_mask)
{
struct request_queue *q = bdev_get_queue(bdev);
- sector_t capacity = get_capacity(bdev->bd_disk);
- sector_t zone_sectors = blk_queue_zone_sectors(q);
+ sector_t capacity = bdev_nr_sectors(bdev);
+ sector_t zone_sectors = bdev_zone_sectors(bdev);
unsigned long *need_reset;
struct bio *bio = NULL;
sector_t sector = 0;
gfp_t gfp_mask)
{
struct request_queue *q = bdev_get_queue(bdev);
- sector_t zone_sectors = blk_queue_zone_sectors(q);
- sector_t capacity = get_capacity(bdev->bd_disk);
+ sector_t zone_sectors = bdev_zone_sectors(bdev);
+ sector_t capacity = bdev_nr_sectors(bdev);
sector_t end_sector = sector + nr_sectors;
struct bio *bio = NULL;
int ret = 0;