This caused the wait ioctls to claim that waiting had completed when
we actually got interrupted by a signal before it was done.  Fixes
broken rendering throttling that produced serious lag in X window
dragging.
Signed-off-by: Eric Anholt <eric@anholt.net>
        finish_wait(&vc4->job_wait_queue, &wait);
        trace_vc4_wait_for_seqno_end(dev, seqno);
 
-       if (ret && ret != -ERESTARTSYS) {
+       if (ret && ret != -ERESTARTSYS)
                DRM_ERROR("timeout waiting for render thread idle\n");
-               return ret;
-       }
 
-       return 0;
+       return ret;
 }
 
 static void