fbdev: Refactoring the fbcon packed pixel drawing routines
The original version duplicated more or less the same algorithms for
both system and i/o memory.
In this version the drawing algorithms (copy/fill/blit) are separate
from the memory access (system and i/o). The two parts are getting
combined in the loadable module sources. This also makes it more robust
against wrong memory access type or alignment mistakes as there's no
direct pointer access or arithmetic in the algorithm sources anymore.
Due to liberal use of inlining the compiled result is a single function
in all 6 cases, without unnecessary function calls. Unlike earlier the
use of macros could be minimized as apparently both gcc and clang is
capable now to do the same with inline functions just as well.
What wasn't quite the same in the two variants is the support for pixel
order reversing. This version is capable to do that for both system and
I/O memory, and not only for the latter. As demand for low bits per
pixel modes isn't high there's a configuration option to enable this
separately for the CFB and SYS modules.
The pixel reversing algorithm is different than earlier and was designed
so that it can take advantage of bit order reversing instructions on
architectures which have them. And even for higher bits per pixel modes
like four bpp.
One of the shortcomings of the earlier version was the incomplete
support for foreign endian framebuffers. Now all three drawing
algorithms produce correct output on both endians with native and
foreign framebuffers. This is one of the important differences even if
otherwise the algorithms don't look too different than before.
All three routines work now with aligned native word accesses. As a
consequence blitting isn't limited to 32 bits on 64 bit architectures as
it was before.
The old routines silently assumed that rows are a multiple of the word
size. Due to how the new routines function this isn't a requirement any
more and access will be done aligned regardless. However if the
framebuffer is configured like that then some of the fast paths won't be
available.
As this code is supposed to be running on all supported architectures it
wasn't optimized for a particular one. That doesn't mean I haven't
looked at the disassembly. That's where I noticed that it isn't a good
idea to use the fallback bitreversing code for example.
The low bits per pixel modes should be faster than before as the new
routines can blit 4 pixels at a time.
On the higher bits per pixel modes I retained the specialized aligned
routines so it should be more or less the same, except on 64 bit
architectures. There the blitting word size is double now which means 32
BPP isn't done a single pixel a time now.
The code was tested on x86, amd64, mips32 and mips64. The latter two in
big endian configuration. Originally thought I can get away with the
first two, but with such bit twisting code byte ordering is tricky and
not really possible to get right without actually verifying it.
While writing such routines isn't rocket science a lot of time was spent
on making sure that pixel ordering, foreign byte order, various bits per
pixels, cpu endianness and word size will give the expected result in
all sorts of combinations without making it overly complicated or full
with special cases.