drm/msm/a6xx: Implement preemption for a7xx targets
This patch implements preemption feature for A6xx targets, this allows
the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
hardware as such supports multiple levels of preemption granularities,
ranging from coarse grained(ringbuffer level) to a more fine grained
such as draw-call level or a bin boundary level preemption. This patch
enables the basic preemption level, with more fine grained preemption
support to follow.
Reviewed-by: Akhil P Oommen <quic_akhilpo@quicinc.com> Tested-by: Rob Clark <robdclark@gmail.com> Tested-by: Neil Armstrong <neil.armstrong@linaro.org> # on SM8650-QRD Tested-by: Neil Armstrong <neil.armstrong@linaro.org> # on SM8550-QRD Tested-by: Neil Armstrong <neil.armstrong@linaro.org> # on SM8450-HDK Signed-off-by: Sharat Masetty <smasetty@codeaurora.org> Signed-off-by: Antonino Maniscalco <antomani103@gmail.com>
Patchwork: https://patchwork.freedesktop.org/patch/618021/ Signed-off-by: Rob Clark <robdclark@chromium.org>