net/mlx5: HWS, Refactor pool implementation
Refactor the pool implementation to remove unused flags and clarify its
usage. A pool represents a single range of STEs or STCs which are
allocated at pool creation time.
Pools are used under three patterns:
1. STCs are allocated one at a time from a global pool using a bitmap
based implementation.
2. Action STEs are allocated in power-of-two blocks using a buddy
algorithm.
3. Match STEs do not use allocation, since insertion into these tables
is based on hashes or direct addressing. In such cases we use a pool
only to create the STE range.
Signed-off-by: Vlad Dogaru <vdogaru@nvidia.com>
Reviewed-by: Yevgeny Kliteynik <kliteyn@nvidia.com>
Reviewed-by: Mark Bloch <mbloch@nvidia.com>
Signed-off-by: Tariq Toukan <tariqt@nvidia.com>
Reviewed-by: Michal Kubiak <michal.kubiak@intel.com>
Link: https://patch.msgid.link/1744312662-356571-5-git-send-email-tariqt@nvidia.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>