Since drm_framebuffer can now store GEM objects directly, place them
there rather than in our own subclass. As this makes the framebuffer
create_handle and destroy functions the same as the GEM framebuffer
helper, we can reuse those.
Signed-off-by: Daniel Stone <daniels@collabora.com> Signed-off-by: CK Hu <ck.hu@mediatek.com> Reviewed-by: Thierry Reding <treding@nvidia.com> Reviewed-by: Sean Paul <seanpaul@chromium.org> Cc: Philipp Zabel <p.zabel@pengutronix.de>