]> www.infradead.org Git - users/mchehab/andors-trail.git/commit
Completed implementation of monster classes and factions in the monster resource...
authoroskar.wiksten <oskar.wiksten@08aca716-68be-ccc6-4d58-36f5abd142ac>
Sun, 8 Jan 2012 01:10:27 +0000 (01:10 +0000)
committeroskar.wiksten <oskar.wiksten@08aca716-68be-ccc6-4d58-36f5abd142ac>
Sun, 8 Jan 2012 01:10:27 +0000 (01:10 +0000)
commit4f640f2726a30e535eb78833d8c41a67beaad2cf
treee38166c5f4b56a9a87388a2335c0251b369ca0d4
parent30234057ebf00db3c39c3dce66c231f39021a0ef
Completed implementation of monster classes and factions in the monster resource file, so that these properties are read from there.

Also introduced a property of uniqueness per monster (meaning that unique monsters will not respawn). This will replace the uniqueness that was previously set on spawn areas, since it is more intuitive to define it per monster type.

git-svn-id: https://andors-trail.googlecode.com/svn/trunk@215 08aca716-68be-ccc6-4d58-36f5abd142ac
AndorsTrail/res/values-de/content_monsterlist.xml
AndorsTrail/res/values-pt/content_monsterlist.xml
AndorsTrail/res/values-ru/content_monsterlist.xml
AndorsTrail/res/values/content_conversationlist.xml
AndorsTrail/res/values/content_monsterlist.xml
AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/VisualEffectController.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/actor/MonsterType.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/map/TMXMapTranslator.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/parsers/MonsterTypeParser.java
AndorsTrailEdit/AndorsTrailEditor.js
AndorsTrailEdit/editor.html