]> www.infradead.org Git - users/mchehab/andors-trail.git/commit
Initial implementation of monster classes. Will be used for skills, resistances and...
authoroskar.wiksten <oskar.wiksten@08aca716-68be-ccc6-4d58-36f5abd142ac>
Fri, 6 Jan 2012 22:48:16 +0000 (22:48 +0000)
committeroskar.wiksten <oskar.wiksten@08aca716-68be-ccc6-4d58-36f5abd142ac>
Fri, 6 Jan 2012 22:48:16 +0000 (22:48 +0000)
commit30234057ebf00db3c39c3dce66c231f39021a0ef
tree91e5c4fefe7d4c455c9fbbec91145a2377d6c371
parentc6599a90097e829659f3a782e4b99251d4c6db3d
Initial implementation of monster classes. Will be used for skills, resistances and categorizing of monsters. Should be read from resource file (not done yet).

Added splatter images when the player kills monsters, that will stay on the map for 20 seconds after a monster has been killed. Splatter images are however currently disabled, since the splatter type should be determined from the monster class (which is not yet fully implemented).

git-svn-id: https://andors-trail.googlecode.com/svn/trunk@214 08aca716-68be-ccc6-4d58-36f5abd142ac
13 files changed:
AndorsTrail/res/drawable/ui_splatters1.png [new file with mode: 0644]
AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/GameRoundController.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/MovementController.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/VisualEffectController.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/actor/Monster.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/actor/MonsterType.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/map/PredefinedMap.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/map/TMXMapTranslator.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/ResourceLoader.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/parsers/MonsterTypeParser.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/tiles/TileManager.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/MainView.java