This allows to create WA/tuning rules that match the first engine that
is either of compute or render class. This matters for platforms that
don't have a render engine and that may have arbitrary compute engines
fused off: some register programming need to be added to one of those
engines.
Signed-off-by: Lucas De Marchi <lucas.demarchi@intel.com> Reviewed-by: Matt Roper <matthew.d.roper@intel.com> Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>