#include "colors.inc" #include "shapes.inc" global_settings { assumed_gamma 1 } camera { location <0, 0, -10> up <0, 1, 0> right <1, 0, 0> angle 45 look_at <0, 5, 0> } light_source { <100000, 50000, 50000> color White } // moon sphere sphere { <0, 65000, 100000>, 30000 pigment { granite turbulence 0.3 octaves 8 omega 0.6 color_map { [0 color 4*White] [1 color Black] } scale 70000 } finish { ambient 0 diffuse 1 } } // sky sphere sphere { <0, 0, 0>, 50000 hollow pigment { color rgbt <0.2, 0.6, 1, 0.2> } finish { ambient 1 diffuse 0 } } // ground fog to give sky gradient fog { color White fog_type 2 fog_offset 0 fog_alt 100 distance 1000 }